This is the poster compiled out of the results of the workshop presented at CHI 2007.
Exertion Interfaces poster as JPG
Exertion Interfaces poster as PDF
distance - proximal
sport - non sport
competitive - non-competitive
individual - group
play - work
real space - virtual space
purpose: burning calories - increased immersion
thermogenesis - extreme exertion (ironman)
mobile - fixed
augmenting traditional activity - new invented activity
play - exercise
sedentary activity - active activity
young people - old people
giveaways - large installations
reflective - experiential
tiny interfaces - huge interfaces
cardio - strength
outdoors - indoors
marginally hard - too hard (cheating)
short bursts - sustained activity
integrated with normal life - external to normal life
computer vision
physiology sensors (heart rate ...)
force feedback
gesture recognition
trackball
pedometers
wii
pressure sensors
proximity sensors
How do you evaluate exertion interfaces ?
How do you measure exertion / caloric burn ?
How do you measure caloric intake ?
How do you measure enjoyment / fun ?
How do you motivate physical activity ?
Tools for Theory, Metrics, Evaluation ?
Open to other disciplines ?
Excludes being productive ?
Do we want computers to enter our last computer-free domain ?
Flow ?
Is "Exertion Interfaces" the right name for the researcha area ?
Shold we include more ?
Fun = non-serious = non important ?
Integrated into life & out of way to play/exercise
Hard for some people/easy for others - can /should we accomodate this ?
Program to exercise (similar to children teaching, watching TV behavior)
Fidgeting uses calories too - we don't think to include this ?
Killer app ? Do we need one ?
Exposure missing
Expansion of field
Predicting platform for wide use
Lack of case studies
Do people get bored with it ?
Longitudinal studies missing ?
Is it just a novelty effect ?
Are we limiting ourselves to sensor technology ?
How do we go beyond gimmicks ?
Gesture recognition to infant ?
Gross motor input ?
Comparing EIs ?
If we target fun, how do we measure it ?
What makes a game engaging ?
CHI (Computer Human Interaction)
Ubicomp
Pervasive
Persuasive
CSCW (Computer Supported Cooperative Work)
ICEC (International Conference on Entertainment Computing) (Shanghai September 2007) - deadline 8 May
INTETAIN (INtelligent TEchnologies for interactive enterTAINment) (Cancun January 2008)
AMIA (American Medical Informatics)
NASPSA (North American Society for the Psychology of Sport and Physical Activity)
American Diabetes Association
Disability conferences / tradeshows
Rehabilitation conferences
Social psychology in sport
Flow in sports (Jackson, Csikszentmihalyi)
Flow (Mihaly Csikszentmihalyi)
Exertion password
Writing paper while running
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